![]() |
| Graphical changes on a large scale--the world |
![]() |
| Graphical changes on a smaller scale--personal objects |
The original novel will always remain as it is, with the fan-created material existing in a separate space. Mods of RPG games are a little different, as they come in the form of someone's code that a player puts into a space where the game can read and incorporate the new data. These are usually just changes in the artistic elements of the RPG, as adding to the story is a lot of work. However, due to dedicated fans, story mods also exist, two examples of popular games being Mass Effect 3 and Skyrim.
Looking at reader-created additions to novels and fiction historically, it would be interesting to look at the words of Mikhail Bakhtin. In his writings concerning novels titled The Dialogic Imagination: Four Essays, he says this:
European novel prose is born and shaped in the process of a free (that is, reformulating) translation of others' work. -M. M. BakhtinWhile he wasn't talking about the culture of fan fiction or modding, the idea that novels are freely translated is not a new one. Whether by interpretation in the mind or by actual writing new things, readers have become writers throughout the world, and they have added a sense of community in humanity to the usually isolated novel experience.
A somewhat silly example, but still one player's addition to Skyrim
Finally, just as fan fiction applies to more than one genre, modding is not by any means limited to RPGs; in fact, I would check out this post to learn more about modding culture in general.


No comments:
Post a Comment