I should start with what a novel is, according to my definition: a novel is a story experienced in isolation, yet shareable with other humans and long enough to allow the reader to delve into a new world, sometimes forgetting that they still belong to reality. The purposes of novels range from the individual--exploration through another mind, or as general to just go on an adventure and discover new places.
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| Discover new places! |
I want to explore how the video game, in particular the RPG (Role-Playing Game in case I have any non-gamers reading this blog) is a modern form of the novel. I'll repeat myself. The RPG is, in essence, a novel. Before any purists come after me with their pitchforks and torches ("video games aren't books!" they might say, sharpening their prongs), think about how the novel changes, and especially how the novel is now very electronic in form (thank you Kindle). Now I won't be discussing in-depth about e-readers and how the novel has been affected by them, but hopefully if such previously-mentioned, pitchfork-wielding purists or what have you exist, this little idea will at least keep you interested.
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| "one thing must not be made fun of, the magic itself. That must in that story be taken seriously, neither laughed at nor explained away." -J.R.R. Tolkien, "On Fairy Stories" |
The Novel, we have found, has been becoming more real and determinate, in so far as it can convey matter of fact, more earnest, in so far as it can be made a vehicle for matter of speculation, and more conscious, at the same time, of its ability in all matter of phantasy.The RPG does all of the above, and I hope to see it continue to become more refined with time.

